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Skyrim mods that cause save bloat
Skyrim mods that cause save bloat











skyrim mods that cause save bloat

Circumventing this causes issues which we will not provide support for. Skyrim is intended to load a BSA alongside it’s ESM/ESP file. Doing so will cause things to load in the wrong order and break the game. The Live Another Life team state the following:ĭO NOT extract the contents of a BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. This is also true, when using a mod manager.’ Make sure to pay attention to mod author notes and instructions about compatibility and installation order. Thus precedence follows the order of installation – older files are overwritten by newer ones. Loose files do not have respective ESP / ESM files to place them in the load order. These files include scripts, textures and meshes for your game. They will win all conflicts against other files and can physically overwrite files from your Skyrim folder. These files are resource files, which are distributed separately to a Bethesda Softworks Archive file. Two issues here- ‘are Loose Files stable?’ and ‘Do mods have to be converted using the new CK?’ That is a question which is still under debate within the Skyrim Mod Community. And again, for what it’s worth, in my brief testing I didn’t see any of the weird stuff that was promised would happen. I haven’t done any of it, because, well, I can’t save the fucking mod. They say a lot of other things need to be re-kajiggered in the new CK, from edited cells to edited sweetrolls to blah blah blah blah blah. When testing, I talked to Hjoromir, recruited Zora, and finished the Paper Mirror without issue. So perhaps they were wrong about having to save it in the new CK, who knows. But it does seem to work with just loose files). The only thing I did was use the new archive tool to archive the BSA, because that’s conveniently outside the Creation Kit (It turns out the BSA I made was actually useless and full of bees, it was the loose files that I dumped in my Data folder to archive the BSA that were actually doing all the work. The good news is, well, you can still play it. The CK crashes every time I try to save it.

skyrim mods that cause save bloat

They say you have to, but here’s the thing. With that out of the way, some notes on this version. It’s adding the NPCs they mention, the quests they allude to, and of course, Kevin Bacon. Adding a quest is more than just adding the NPCs involved. The idea of breaking it down into parts is too exhausting a process, given all the interconnected parts in the mod. Frankly, it’s just too big, that’s what she said. It’s not gonna happen due to the size restrictions placed on Xbox mods. The limit for an individual mod is 1GB, and Interesting NPCs is close to 3GB unzipped, so until that gets raised, it won’t be on consoles. So, let’s first talk about the mammoth in the room, a console port. Here is an alpha version of Interesting NPCs for SSE.













Skyrim mods that cause save bloat